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Trails

Surface trails properties

Trails on jungle

Enable or disable

surface.trails.enabled: true

Set to 'true' if you want to generate trails.

Center blocks

Here, you can specify a comma-separated type list that determines the arrangement of the trail middle blocks.

surface.trails.center-types: COBBLESTONE

Side blocks

Here, you can specify a comma-separated type list that determines the arrangement of the trail side blocks.

surface.trails.side-types: GRAVEL

Crossroad schematics

Frequency

surface.trails.crossroad.frequency: 0.5

Specifies the probability of spawning a crossroad schematic.

Valid range: 0 (never) to 1 (always)

Schematic list

Specifies the schematics that will spawn at the crossroads.

Frequency

surface.trails.crossroad.frequency: 0.5

Specifies the probability of spawning a crossroad schematic.

Valid range: 0 (never) to 1 (always)

List

Here, you can specify a list of schematics that will be randomly placed on the crossroad.

surface.trails.crossroad.list:
    -   enabled: true
        schematicFileName: trail_ruined_statue.schematic
        weighting: 10
        minHeight: 0
        maxHeight: 256
    -   enabled: true
        schematicFileName: trail_ruined_statue_with_lamp.schematic
        weighting: 10
        minHeight: 0
        maxHeight: 256
    -   enabled: true
    ...

Enable or disable

Set this to 'true' to enable this feature.

Schematic file name

An existing schematic file name located in the /plugins/ParadiseLand/schematics directory.

This is a list of default schematics that you will find included by default:

Schematic Name

trail_ruined_statue.schematic

Preview

Schematic Name

trail_ruined_statue_with_lamp.schematic

Preview

Schematic Name

trail_ruined_statue_with_log.schematic

Preview

Schematic Name

trail_ruined_statue_with_bow.schematic

Preview

Schematic Name

trail_ruined_statue_with_shield.schematic

Preview

Schematic Name

trail_ruined_statue_with_spear.schematic

Preview

Weighting

A positive value for the weighted average. See here for more info about weighting.

Min value: 1

Minimum height

The minimum world height.

NOTE: Must be less than the maximum height.

Maximum height

The maximum world height.

NOTE: Must be greater than the maximum height.

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