Vanilla trees
Frequency
Determines the probability of spawning a vanilla tree at each [x, z] coordinate.
Valid range: 0 (never) to 1 (always)
Tree types
Specifies the comma-separated vanilla tree types that will be placed on the generated chunk.
Bukkit manages tree placement based on biome characteristics. I recommend using the tree type associated with the biome, like TREE for the forest biome or ACACIA for the Savanna biome. Refer to the minecraft-biomes property for the list of vanilla biomes.
1.8.8
1.8.8
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1.20
1.8.8
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1.8.8
Not implemented tree types
Since the generated features are approximations of the vanilla ones and may not be identical. As a result, the following tree types are not yet implemented:
CHORUS_PLANT
CRIMSON_FUNGUS
WARPED_FUNGUS
AZALEA
MANGROVE
TALL_MANGROVE
Will be added in the next plugin updates!
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