Vanilla trees

Frequency

vanilla-trees.frequency: 0.05

Determines the probability of spawning a vanilla tree at each [x, z] coordinate.

Valid range: 0 (never) to 1 (always)

Tree types

vanilla-trees.types: '"TREE(65%)","BIG_TREE(5%)","BIRCH(30%)"'

Specifies the comma-separated vanilla tree types that will be placed on the generated chunk.

Bukkit manages tree placement based on biome characteristics. I recommend using the tree type associated with the biome, like TREE for the forest biome or ACACIA for the Savanna biome. Refer to the minecraft-biomes property for the list of vanilla biomes.


Not implemented tree types

Since the generated features are approximations of the vanilla ones and may not be identical. As a result, the following tree types are not yet implemented:

  • CHORUS_PLANT

  • CRIMSON_FUNGUS

  • WARPED_FUNGUS

  • AZALEA

  • MANGROVE

  • TALL_MANGROVE

Will be added in the next plugin updates!

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