ParadiseLand
  • 🏝️ParadiseLand
  • ⚙️Misc
    • 🤖Installation
    • ⛰️Create your worlds
    • 👁️Default custom biomes
    • 🌳Schematics
      • ⛏️Create a new schematic
    • ⌨️Commands
      • help command
      • Info command
      • Teleport command
      • Schematic command
    • 🚰Changelog
  • ⚙️main config
  • ⬆️Plugin updates
  • 🌿Common generator properties
  • 📥Extensions
  • 📚World database
  • ⚠️Danger zone
  • ⚙️generator config
    • 🌿The generator config file
    • 🔧Properties
      • Starting height
      • Preventions
      • List of custom biomes
      • Layers (floating islands)
      • Temperature and climate
      • Temporary world generation
  • ⚙️Custom biomes
    • 🌿The biome config file
    • 🔧Properties
      • Biome name
      • Weighting
      • Base version
      • Climate
      • Surfaces
        • Frequency
        • Block types
        • Snow
        • Ice spikes
        • Lakes
        • Falling water & lava sources
        • Scattered things
        • Trails
          • Bridges
        • Crops
      • Minecraft biomes
      • Vanilla trees
      • Schematics
        • Custom trees
      • Plantains
      • Vines
      • Caves
      • Light
      • Rivers
      • Ores
      • Entities
  • ⚙️Extensions
    • 🛠️Biome Manager plugin
    • 🛠️Items adder plugin
    • 🛠️Oraxen plugin
  • ⚙️Troubles
    • ‼️Paper thread dump
    • ⚠️Tile entity warning
    • 💡Light glitches
  • ❣️Credits
Powered by GitBook
On this page
  • Schematic formats
  • 1. MCEdit/WorldEdit format
  • 2. Sponge format
  1. Misc

Schematics

All you have to know about schematics.

PreviousDefault custom biomesNextCreate a new schematic

Last updated 1 year ago

Schematic formats

ParadiseLand supports two types of schematic formats:

  1. (legacy)

1. MCEdit/WorldEdit format

As you can see from the , an MCEdit schematic file name must end with .schematic. It must be considered as a legacy format that ParadiseLand continues to support in the newest version.

NOTE: A schematic created solely with the MCEdit editor software should not be loaded, as it may lack these three crucial NBT properties:

  • WEOffsetX: WorldEdit-only offset X coordinate;

  • WEOffsetY: WorldEdit-only offset Y coordinate;

  • WEOffsetZ: WorldEdit-only offset Z coordinate;

These WorldEdit (WE) offsets are used by the plugin during pasting to determine the precise position where the schematic should be placed. Typically, when using WorldEdit to create a schematic, the offsets will correspond to the player's location.

Support

MCEdit schematics are supported from 1.8.8 to the latest spigot version.

NOTE: From 1.13, MCEdit/WEdit schematics must be converted and some blocks like Redstone, cornered stairs, and other blocks could be incorrect, so the use of the Sponge format is strongly recommended. This is due to the fact that until Minecraft 1.12.2, the client renders the blocks by itself. Then, from Minecraft 1.13, this behavior is up to the server.

2. Sponge format

NOTE: As mentioned earlier, in the case of the MCEdit format, there is also an important property called "Offsets" that should be regarded as the pasting position where the schematic should be placed.

Support

MCEdit schematics are supported from 1.13 to the latest spigot version.

NOTE: Some blocks like cobblestone walls, fences iron railings, and so on can have face issues.

As indicated by the author on their :

The goal of the Sponge Schematic Format is to improve upon the previous to provide better forward compatibility and improve inter compatibility between different versions, platforms, and varyingly modded environments.

The is a new type of schematic file format that must have the .schem file extension. Starting from Spigot 1.13, the WorldEdit plugin inherently supports the creation of sponge schematics.

⚙️
🌳
GitHub page
MCEdit Schematic Format
Sponge format
Schematic file format - Minecraft fandom wiki
MCEedit/WorldEdit format
Sponge format